Usability Testing

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Statistics ( 51 )
Methods ( 49 )
Usability Testing ( 46 )
UX ( 43 )
Survey ( 30 )
Usability ( 25 )
User Research ( 24 )
Customer Experience ( 24 )
Sample Size ( 18 )
Benchmarking ( 18 )
SUS ( 17 )
NPS ( 17 )
Usability Problems ( 16 )
Usability Metrics ( 12 )
Rating Scale ( 11 )
Qualitative ( 11 )
SUPRQ ( 10 )
Navigation ( 10 )
Task Time ( 8 )
Market Research ( 8 )
Metrics ( 8 )
Measurement ( 8 )
Surveys ( 7 )
User Experience ( 7 )
Heuristic Evaluation ( 7 )
Task Completion ( 7 )
Six Sigma ( 5 )
Mobile Usability Testing ( 5 )
Visualizing Data ( 5 )
Usability Problem ( 5 )
Net Promoter Score ( 5 )
Questionnaire ( 5 )
Mobile ( 5 )
Confidence ( 4 )
Analytics ( 4 )
Questionnaires ( 4 )
Research ( 4 )
UX Maturity ( 4 )
Moderation ( 4 )
Credibility ( 4 )
Confidence Intervals ( 4 )
Task Times ( 4 )
Loyalty ( 4 )
Quantitative ( 4 )
Expert Review ( 3 )
Customer Segmentation ( 3 )
Satisfaction ( 3 )
UX Metrics ( 3 )
Card Sorting ( 3 )
Task Metrics ( 3 )
Rating Scales ( 3 )
Lean UX ( 3 )
ROI ( 3 )
Validity ( 2 )
Correlation ( 2 )
Key Driver ( 2 )
Reliability ( 2 )
Excel ( 2 )
PhD ( 2 )
Summative ( 2 )
Cognitive Walkthrough ( 2 )
KLM ( 2 )
SEQ ( 2 )
Usability Lab ( 2 )
UMUX-lite ( 2 )
Certification ( 2 )
Eye-Tracking ( 2 )
Marketing ( 2 )
SUM ( 2 )
Personas ( 2 )
UX Methods ( 2 )
Tasks ( 2 )
Data ( 2 )
Salary Survey ( 2 )
Remote Usability Testing ( 2 )
Tree Testing ( 2 )
Focus Groups ( 2 )
Findability ( 2 )
A/B Testing ( 2 )
IA ( 2 )
UX Salary Survey ( 2 )
Problem Severity ( 1 )
Site Analytics ( 1 )
Information Architecture ( 1 )
Contextual Inquiry ( 1 )
Desktop ( 1 )
Ordinal ( 1 )
Crowdsourcing ( 1 )
Sample ( 1 )
Five ( 1 )
Random ( 1 )
Think Aloud ( 1 )
Errors ( 1 )
Trust ( 1 )
Formative ( 1 )
Perceptions ( 1 )
Performance ( 1 )
Facilitation ( 1 )
protoype ( 1 )
Unmoderated Research ( 1 )
Prototype ( 1 )
Task Completin ( 1 )
Z-Score ( 1 )
Affinity ( 1 )
Visual Appeal ( 1 )
True Intent ( 1 )
Conjoint Analysis ( 1 )
Regression Analysis ( 1 )
Branding ( 1 )
Expectations ( 1 )
Competitive ( 1 )
Task Randomization ( 1 )
Test Metrics ( 1 )
Quality ( 1 )
Metric ( 1 )
Software ( 1 )
Unmoderated ( 1 )
Design ( 1 )
Top Task Analysis ( 1 )
Effect Size ( 1 )
User Testing ( 1 )
Segmentation ( 1 )
Persona ( 1 )
Margin of Error ( 1 )
It's that time of year again: March Madness. The Madness in March comes from the NCAA College basketball tournament, with unanticipated winners and losers with dozens of games packed into the final days of March. It's also the time of year where a lot of people start working directly with probability, whether they know it or not. Individuals and groups of colleagues around the US

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Seeing is believing. Observing just a handful of users interact with a product can be more influential than reading pages of a professionally done report or polished presentation. But what if a stakeholder only has time to watch two or just one of the users in a usability study? Are there circumstances where watching some users is worse than watching no users at all? Watching

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A lot of planning goes into a usability test. Part of good planning means being prepared for the many things that can go wrong. Here are the ten most common problems we encounter in usability testing and some ideas for how to avoid or manage them when they inevitably occur. Users don't show up : No-shows are a fact of life for usability testing.  We

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While there are books written on measuring usability, it can be easy to get overwhelmed by the details and intimidated by the thought of having to deal with numbers. If I had to use five words to describe some best practices and some core principles of measuring usability, here they are. 1. Multi-method There are a number of methods to measure and improve the user

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A key principal of usability testing is that users should simulate actual usage as much as possible. That means using realistic tasks that represent users' most common goals on the website or app they'll be working with 'out in the wild.' Usability testing is inherently contrived but we still want to provide as realistic a testing environment as possible. For public facing websites this is

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After I conducted my first usability test in the 1990's I was struck by two things: just how many usability problems are uncovered and how some problems repeat after observing just a few users In almost every usability test I've conducted since then I've continued to see this pattern. Even after running 5 to 10 users in a moderated study, there are usually too many

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Failing to plan is planning to fail. It's both good practice and often necessary to have a test plan before beginning a usability test. Like any plan, it should not only lay out the framework of the study, but also help identify problems with the methodology, metrics or tasks while something can still be done to fix things. Test plans, like many documents, can take

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Are you sure you did that right? When we put the effort into making a purchase online, finding information or attempting tasks in software, we want to know we're doing things right. Having confidence in our actions and the outcomes is an important part of the user experience. That's why we ask users how confident they are that they completed a task in a usability

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You need users in order to do usability testing. It can be a small scale do-it-yourself usability test or a large sample corporate usability test but finding available users can be a burden. It's often cited as one of the reasons usability testing isn't done more often. The process by which you find your users will vary depending on what you are testing, the types

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