{"id":414,"date":"2017-07-12T04:09:22","date_gmt":"2017-07-12T04:09:22","guid":{"rendered":"http:\/\/measuringu.com\/designer-ratio\/"},"modified":"2021-01-28T06:30:32","modified_gmt":"2021-01-28T06:30:32","slug":"designer-ratio","status":"publish","type":"post","link":"https:\/\/measuringu.com\/designer-ratio\/","title":{"rendered":"What Is the Typical Ratio Between Designers and Developers?"},"content":{"rendered":"

User Experience improvements don\u2019t just happen. You need to have the right people in the right positions to help make a better experience.<\/p>\n

It would be easy of course if you could just hire as many people as you want. Unless you\u2019re Facebook or Google, that\u2019s probably not an option. Instead, UX teams need to justify requests for headcounts.<\/p>\n

One way to justify and gauge the right amount of UX staff is to examine the ratio of developers to UX staff (researchers and designers). The challenge, for as long as I\u2019ve been in the field though, is that no one seems to know<\/a> what the \u201cideal\u201d or even most common ratio is across companies. While it\u2019s unclear if ratios are the way to manage headcount in UX teams, knowing how other organizations are staffed can be helpful. We surveyed the UX industry to find out what the most typical ratios is, as a point of reference for UX teams.<\/p>\n

As part of our larger effort on UX maturity assessments<\/a>, we received data from 150 respondents from around the world using a non-probability<\/a> snowball sampling method. One of the questions we asked respondents was the ratio of UX researchers to designers and developers at their companies. The data was collected between Dec 2016 and June 2017. Respondents were primarily UX practitioners themselves (researchers, designers, and managers).<\/p>\n

We saw variation in responses, but the most \u201ctypical\u201d ratio is shown in Figure 1. It shows:<\/p>\n